Changelog
- Changed leatherworker's village house loot table.
- Saddles are more common.
- Rabbit Hide now generates in chest loot.
- Edited both Jungle Temple loot tables.
- Dispensers in the structure now can contain Poison tipped arrows.
- Chest loot slightly adjusted.
- [THM] output messages now use the new project name; [Survival Rebalanced]
- Drowned now can spawn riding Dolphins (dolphin jockey)
- Added ambient particles to the listed biomes below.
- Deep Dark, (rewritten to use a better method)
- Dark Forest, (dark oak forest)
- Birch Forest & Old Growth Birch Forest
- 1.18's snowy mountains,
- Major outer-end-islands.
- Gamestage-based mob buffs finally done*!
Known issue(s)
- Gamestage-based buffs aren't scaled back if a player leaves.
- This is fine in singleplayer. (unless you lose your items)
- In multiplayer, if one player leaves and a lower-gamestage player challenges a mob, that mob will still have the higher level gamestage-buffs. This makes fighting previously explored areas by higher-gamestage players much more challenging as a lower-gamestage player.
Files
survival-rebalanced-v1.6.0.zip(109.87 KiB) Primary
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Release channel
ReleaseVersion number
1.6.0Loaders
Data Pack
Game versions
1.20.3–1.20.4Downloads
13Publication date
January 9, 2024 at 5:43 AMPublisher
RainlessSky
Owner