Changelog
Log from PMC, they're formatted weirdly so it will look rough. my bad!
Oceanic
-oceanic coral gen bugs and stuff should be fixed
-oceanic biome should no longer has amethyst geodes
-more oceanic features should be able to spread to nearby biomes
-oceanic biome now becomes more "dead" the closer it is to the surface
-dead coral trees/foliage generate if the terrain breaches the surface
Bone Canyon
-bone canyon steep-y mesa parts should have different patterns, good chance that ill revert this change later
-bone canyon water color should be less ugly (is now a rusty-ish orange instead of puke brown)
-reduced bone canyon bone height Void
-changed the sfx in the void that played every, like, 10 minutes (use to be block.stone.step, is now entity.player.breath)
-void pillars are a lil less common
Moss Basin
--adjusted moss basin trees again. should now be able to have even more droopy parts
Basalt Climb
-changed basalt climb trees again. the old trees looked too rigid and artificial for my liking
Crystalized Peaks
-crystals on crystalized peaks go into the ground a lil bit. did this to stop them from making patches of stone in the blackstone areas, but now they look a lil bit weird. might revert back later
Freezer
--the snow on top of the freezer biome is now powdered snow
Unfinished Cave Biomes
-added some very basic surface rules for the cave biomes. still not done yet but it's a start
-the cave biomes are no longer frozen
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
0.08+modLoaders
Game versions
1.19.4Downloads
59Publication date
April 11, 2023 at 12:45 AMPublisher
Bro-Omg56977
Owner