Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Roguecraft

Roguecraft

A game changing data pack that aims to turn Minecraft into a Roguelite game, including new mechanics, a new final boss, upgrades, abilities and way more

312.9k
814
Adventure
Game Mechanics
Minigame
AboutGalleryChangelogVersions
All versions[Data Pack] Roguecraft 1.3.0

[Data Pack] Roguecraft 1.3.0

Download
Report

Changelog

Additions

  • Added the Giant
  • Added a new stronghold
  • Added mid-run upgrades
  • Added the blue moon
  • Replaced the ability items with spellbooks
  • Added the paxel as a final upgrade to the pickaxe, combining the shovel, axe, pickaxe and hoe into one
  • Added enchanted golden carrots as a final upgrade to food
  • Added 5 new upgrades
  • Added the shockbolt ability
  • Added the copy ability
  • Added the hunter class
  • Added 10 new class abilities
  • Added mob essence
  • Added new skillpoint recipes using mob essence
  • Added scrolls
  • Implemented the bundle with the current 1.21.2+ recipe
  • Added new entrances for trial chambers
  • Added the water bucket as a final upgrade to the bucket
  • Added 2 hidden lore books
  • Added info messages
  • Added new ways of obtaining skillpoints
  • Added new advancements
  • Added an error message for some incompatibilities (like lunar client)
  • Added messages for summoned and defeated bosses
  • Added some fanart and spoon froge as paintings
  • Added a new song to the Infinite Garden (made by LeonJD)
  • Added personal bests
  • Added the lil’ guy
  • Added a new secret in the cosmic dome

Giant

  • A giant zombie that is able to use abilities
  • Acts as the first boss in the intended progression
  • Spawns at the end of the new modified raids
  • Summons a blue moon at the start of the fight
  • The giant has 180 base health, with 120 extra health per nearby player
  • The giant has 11 attacks, based on the existing abilities
    • Arrow Shockwave: The giant will shoot out 3 pulses of arrows
    • Pulse Sphere: Particles start appearing around the giant, resulting in a massive pulse sphere, splitting off into smaller pulse spheres with delayed pulses
    • Drill: If the giant is encased in blocks, it will destroy them
    • Explosion: The giant will shoot out 3 bursts of TNT, parrying them as they explode to negate damage
    • Fireball: The giant will shoot multiple fires into the air, shooting fireballs at a random nearby player after some time
    • Quick Heal: Will heal some health
    • Levitate: The giant will leap into the ear, dragging nearby entities with it, then create a cloud on ground impact, dealing damage to mobs around it
    • Liquid Walker: In case of being stuck in fluids, the giant fill solidify them, then break them with drill
    • Shockbolt: The giant will shoot an electric cloud into the sky, which, after some time, pulses, and shoots a beam directly at nearby players
    • Arrow Shockwave + Levitate Combo: Executes both those abilities
    • Resurgence: Can only be used below 50% health; summons a few zombies
  • The book the giant is holding always corresponds to its current attack, as long as it is an ability the player can obtain

Stronghold

  • The Stronghold has been fully overhauled
  • The center room will be the portal room, spawning right below the spawn platform
  • There are 4 hallways in each cardinal direction, leading to a fire
  • To destroy the fire, the player will have to clear one of the two rooms to the fire’s sides
  • Upon entering a room, mobs will start spawning in
  • Upon killing them, their souls converge into a single point. When all mobs have been killed, the fire at the end of the hallway will be destroyed
  • One room is different, requiring you to destroy spawners instead
  • There are 2 types of mobs: Normal and snipers
    • Normal mobs include zombies, skeletons, husks, strays, bogged, and rarely endermen
    • Snipers can be skeletons, bogged or strays. They always hold a bow, even on difficulty level 1, and don’t move
  • The stronghold has 11 unique room, only 8 spawning in per stronghold
    • Bridge: An overgrown room with 2 bridges and a side room
    • Entrance: A room with multiple staircases and a blocked off doorway
    • Fountain: A room with a fountain that will be filled with water upon entering the room
    • Infestation: A 2 layered maze, filled with cobwebs and silverfish spawners. Clearing this room requires destroying all spawners
    • Lava: A room filled with lava, only containing a few islands. This room will exclusively spawn snipers
    • Library: A maze of bookshelves, filled with carpets and candles
    • Pillars: A room with 4 pillars
    • Prison: A room containing 2 sets of 2 prison cells. Pressing one of the buttons on the wall of those cells will open up both. Mobs will spawn in those cells
    • Spiral: An extremely tall room with a spiral staircase. The area is covered in splashes of amethyst
    • Storage: A 2 layer room, containing tons of barrels and pots on the upper layer, containing food
    • War Room: An open room with a table in the middle, and a pile of TNT and a shelf in the corner
  • Clearing all 4 fires will open the end portal frames

Mid-Run Upgrades

  • Picking up equipment during a run that is better than your current equipment will instantly upgrade it
  • This applies to the tier as well as the enchantments
  • This works on tools, your sword, bows and armor
  • The tiers go as follows:
    • Armor: Leather -> Golden -> Chainmail -> Iron -> Diamond -> Netherite
    • Tools: Wooden -> Golden -> Stone -> Iron -> Diamond -> Netherite
  • The hunter class will upgrade your sword to a knife and your bow to a crossbow with quick charge 2
  • The reaper class will upgrade your sword to a scythe
    • These cannot be golden
  • Incompatible enchantments do now work together (so smite can also be applied to a sword with sharpness)
  • If a piece of equipment does not grant you any upgrades, it will instead give you experience

Blue Moon

  • Every night has a 20% chance to be a blue moon, unless the giant spawns, in which case it’s guaranteed
  • During these nights, you will have an increased 3 mana regeneration and 2 magic strength
  • These changes also apply to zombies
  • The scroll level of zombies will be increased

Spellbooks

  • A replacement for the old ability items
  • Displays the ability icon, mana cost and ability type
  • The ability type is displayed as the rim of the book
    • None: Regular Ability
    • Gold: Class Ability
    • Blue / Purple: Copied Ability

Scrolls

  • Loot chests now have a chance to contain scrolls
  • Scrolls are (mostly) free, single use abilities
  • They can be any ability except for copy, as well as revitalize in singleplayer
    • To clarify, revitalize DOES show up in multiplayer
  • The level of the ability will be equal to your own level of that ability, defaulting to 1 if the ability hasn’t been unlocked
  • Revitalize and adrenaline still cost max health, and phantasm costs max mana
  • Zombies can also spawn in with certain scrolls: Quick heal, pulse sphere, shockbolt, arrow shockwave, parry and on higher difficulties explosion
  • The level of these scales with the difficulty level
  • On higher difficulty levels, the scrolls will be replaced with books, allowing them to use abilities repeatedly
  • Zombies always drop their scrolls if they haven’t used them

Upgrades

  • Added step height
  • Added block reach
  • Added entity reach
  • Added soul speed
  • Added magic strength, which amplifies any regular abilities
  • Removed flame
  • Removed attack speed
  • Mana regeneration max: 5 -> 8
  • Sharpness max: 7 -> 6
  • Power max: 7 -> 5
  • Bucket max: 1 -> 2
  • Food max: 5 -> 6
  • Tools and sword max: 5 -> 6

Abilities

  • Added shockbolt
  • Shoots out a beam of electricity that pierces mobs
  • On higher levels, this beam will split into nearby mobs
  • Higher levels increase the reach and damage
  • Deals more damage to mobs underwater
  • Deals damage to self if used underwater
  • Can break pots
  • Summons lightning upon impact with lightning rod
  • Added copy
  • Cannot be used by itself
  • When used while holding a regular scroll in your offhand, copy will become that ability, keeping the level of copy and consuming the scroll
  • When used again with a different scroll in your offhand, it will become that ability instead

Hunter

  • Replaces your sword with a knife, dealing more damage, having more attack speed, but lower reach
  • Replaces your bow with a quick charge 2 crossbow

Class Abilities

  • Tank:
    • Aggravate: Deals damage to all nearby mobs, gaining their aggro
  • Healer:
    • Multiheal: Send out orbs to self and nearby players, healing some hearts upon impact
    • Invigorate: Send out orbs to self and nearby players, granting absorption upon impact
    • Cleanse: Send out orbs to self and nearby players, clearing negative status effects upon impact
  • Glass Cannon:
    • Final Adrenaline: Starts a timer that grants massive stat boots, at the cost of dying upon that timer running out. This can be prevented by killing a set amount of mobs before the timer runs out. The timer decreases by a second on every use
  • Reaper:
    • Phantasm: Sacrifices some max soul charge to summon up to 3 phantasms that will deal extra damage upon damaging a mob
  • Hunter:
    • Call of the Wild: Tames nearby mobs and gives them temporary buffs. Dolphins will instead try to lead you to a nearby treasure. Also works on Pengu
    • Venom Trap: Applies heavy damage and negative effects when a mob steps into it
    • Leech Trap: Applies some damage and sends out a heal orb to the caster when a mob steps into it
    • Stun Trap: Deals damage and stuns the mob for a few seconds upon stepping into it

Mob Essence

  • Can be used to craft skillpoints
  • Each mob will drop a different tier of mob essence depending on how difficult they are to kill: Lower -> Common -> Higher -> Ascended
  • After killing a high amount of mobs, their soul will become exhausted for the end of the run, only dropping lower and common mob essence

Advancements

  • Added a Challenge advancement tab for more difficult advancements
    • Moved to this tab: Perfect Optimization, An Old Friend, Apocalypse, World Record, Instant Regret
    • Lil’ Guy: Find the lil’ guy
    • 100% Vanilla: Complete all vanilla advancements
      • To make this possible, some advancements have been removed
        • Hero of the Village (got repurposed into the giant advancement)
        • Free the End (got replaced into the ender dragon advancement)
        • The End... Again...
        • The Next Generation
        • Remote Getaway
        • The City at the End of the Game
      • Some other advancments have seen minor changes to make them possible
    • One Above Mortality: Obtain the golden scythe
    • 10000%: Obtain ALL Roguecraft advancements
  • Added a Progression advancement tab
    • Moved to this tab: Mob D, Dragon Slain
    • Hero of the Village: Defeat the Giant
  • Changed advancements:
    • 1000% no longer includes Challenge advancements
    • ‘Tis but a scratch: Take damage 15 times during a single invulnerable shield
    • Not Even Close: Parry 20 consecutive attacks
    • keepInventory: Re-Obtain your loot from a loot point in the Infinite Garden
    • Instant Regret: Lower the timer for final adrenaline enough to die instantly on use

Skillpoints

  • The second and third tier of the mineral crafting recipes now give one additional skillpoint
  • Skillpoints can now also be obtained from: Mob essence crafting, fishing, archaeology, cat gifts, sniffer digging and piglin bartering
  • The message for obtaining skillpoints has been changed Grouped skillpoint recipes in the recipe book
  • You now get skillpoints for clearing the ender dragon waves and phases

Info Messages

  • These messages will explain different aspects of the data pack as they become relevant
  • They can be disabled by running /trigger toggle_info_messages
  • Some prevent you from doing certain things until trying them again
    • Removing an upgrade will be prevented on the first attempt, giving you an info message mentioning that it won’t return any skillpoints
    • Starting a run with leftover skillpoints will work the same

Ability Changes:

  • Quick Heal: Now only gives regeneration on lower levels, regenerating health slightly slower
  • Drill: Now applies your pickaxe enchantments, allowing you to break ores with fortune
  • Explosion: Only gives resistance 4, meaning you take damage yourself during the explosion
  • Parry: Returns less mana, deals less damage, but blocks ALL damage
  • Pulse Sphere: Ignores immunity frames, has been visually updated
  • Fireball: Has been buffed
  • Liquid Walker: Can now be cancelled by using it while it’s already active. Now works on powder snow, turning it into regular snow. Using this while riding a boat will create a massive ice path
  • Dirt Walker: Can now be cancelled by using it while it’s already active
  • Levitate: Also applies levitate to nearby mobs

General Changes

  • Changed the starting platform
    • It now has its own model
    • It has a border that physically vanishes when leaving the platform
  • Changed the text of the “Corpus” obelisk, as the giant has been implemented
  • You are now able to sleep exactly once per run
  • Zombie-like mobs can now hold and use ability scrolls
  • The ball of death, fireball, and tp attacks of the ender dragon have been changed
    • Ball of death: As it gets closer to exploding, its sound will increase in pitch. The explosion has been visually improved
    • Fireball: The pattern has been changed to be more symmetrical
    • Tp: Now only happens in multiplayer
  • Only 4 of the pillars spawn with cages around them during the second phase of the ender dragon
  • Added an illusioner during the ender dragon’s wave 3
  • Reaper scythe now has increased reach
  • Doubled the soul charges of the reaper class
  • The lodestone compass can now track both the giant route, as well as the wildfire + ender dragon route
  • The lodestone compass can now be right clicked to change the target
  • The lodestone compass can now be bound to an obelisk in the hub to set the route
  • Pillager outposts are now more common
  • Nether fortresses are now more common
  • Changed the center room of the cosmic dome to be more symmetrical
  • Some upgrades are now unlocked by defeating the giant
  • Changed the text for restarting a run, allowing restarting by clicking it
  • Healer no longer starts with potions, but always has a spellbook
  • Memory beacons in the infinite garden have been overhauled
    • They now appear at predetermined locations, allowing you to retrieve all items at any of those points
    • They can now store an infinite amount of items (theoretically)
  • Runs can only very rarely spawn in oceans
  • Mages only get 2 extra mana regeneration
  • You now get experience upon generating loot
  • Each class now has a custom leather armor color
  • The plank upgrade now gives planks corresponding to the biome you spawned in, defaulting to oak plank
  • More difficult advancements now grant more skillpoints
  • Most Roguecraft advancements now also grant skillpoints
  • Added custom damage types for spells, allowing some to ignore attack cooldown
  • Changed some advancements from challenges to normal Added icons for all abilities, class abilities, and classes
  • These show up in the spellbooks as well as the shops
  • Changed the colored platforms below the classes
  • You can now add the lodestone compass and spellbooks directly into the loadout chest instead of using the designated loadout items
  • Moved ability feedback into the actionbar
  • The number of mobs in the raid and ender dragon waves now depends on the amount of players
  • Bosses now scale their health depending on boss progress as well as the amount of nearby players
  • Upgrade locks now visually vanish
  • Obelisks now explode one at a time, in the order that you defeated the bosses in
  • In multiplayer, you can now return to the hub during a run (you cannot rejoin that run)
  • Updated the item frame visuals in the tutorial
  • Updated all tutorial books (my deepest condolences to the translators)
  • Added boss titles
  • Added a prompt when joining the world if resource pack has not been installed
  • Trail chambers are now rarer to balance out the overworld entrances
  • Added the golden knife
  • Buffed the golden scythe
  • Advancements no longer reset
  • Added a message when reviving
  • Wildfire sounds are now directional
  • Removed all naturally generated strongholds
  • Using an eye of ender now returns the coordinates of the run’s stronghold
  • Added nether brick slabs below the netherrack in the wildfire arena
  • Added an indicator to differentiate the two fireball attacks of the wildfire
  • On higher difficulties, spider will have the weaving effect
  • Replaced team names for classes and the ready status in the hub with icons
  • You can now toggle your class abilities
  • The start platform now spawns below leaves
  • Slightly changed the way players join runs visually
  • Shield recipe has been changed to require 1 plank and 8 iron ingots
  • Adding a sound to unlocking upgrades
  • Added a system to automatically repair the hub if all entities are killed
  • Most likely some more things I forgot about / didn’t write down

Balance Changes

  • Most skillpoint costs have been increased
    • Max Health: 2 -> 3
    • Speed: 3 -> 5
    • Attack Damage: 3 -> 4
    • Efficiency: 3 -> 5
    • Fortune: 5 -> 8
    • Sharpness: 4 -> 5
    • Looting: 5 -> 7
    • Sweeping Edge: 5 -> 4
    • Protection: 6 -> 8
    • Aqua Affinity: 5 -> 6
    • Power: 4 -> 6
    • +64 Planks: 2 -> 3
    • Ender Pearls: 3 -> 4
    • +5 Golden Apples: 4 -> 7
    • +1 Enchanted Golden Apple: 10 -> 12
    • Water Breathing: 8 -> 12
    • Dolphin’s Grace: 7 -> 10
    • Max Mana: 3 -> 5
    • Tank: 10 -> 15
    • Healer: 12 -> 15
    • Glass Cannon: 20 -> 25
    • Reaper: 30 -> 35
    • Food: 1, 4, 6, 9, 11 -> 1, 4, 7, 11, 15, 25
    • Armor: 2, 4, 7, 9, 12, 15 -> 2, 5, 8, 12, 18, 22
    • Tools and Sword: 2, 4, 6, 8, 10 -> 1, 3, 6, 10, 20, 15
    • Drill: 3, 6, 12 -> 4, 8, 15
    • Explosion: 4, 8, 16 -> 7, 11, 20
    • Parry: 2, 5, 9 -> 4, 6, 9
    • Pulse Sphere: 4, 9, 18 -> 4, 9, 16
    • Arrow Shockwave: 2, 4, 7 -> 2, 5, 9
    • Fireball: 5, 6, 7 -> 4, 7, 11
    • Levitate: 5, 10, 20 -> 6, 12, 22
    • Dirt Walker: 15, 12, 14 -> 12, 18, 24
    • Liquid Walker: 3, 3, 4 -> 3, 5, 7
    • Quick Heal: 3, 6, 12 -> 4, 7, 15
  • Lots of mana costs have been changed
    • Explosion: 40, 55, 65 -> 40, 50, 60
    • Parry: 70, 60, 50 -> 40, 35, 30
    • Fireball: 30, 25, 20 -> 25, 20, 15
    • Dirt Walker: 90, 85, 80 -> 80, 80, 80
    • Invulnerable Shield: 160 -> 140
  • Abilities are overall nerfed to balance out the new magic strength upgrade. With full magic strength however, most abilities are more powerful than before

Bug Fixes

  • Fixed z-fighting on the scythe model
  • Items can no longer be smuggled outside the cosmic dome
  • Restarting a run during the ender dragon death animation no longer breaks the entire data pack
  • Fixed the ender dragon glitched kill
  • Default warped fungus on a stick is now held correctly
  • Fixed some block displays missing in the water stream near the “Fatum” obelisk
  • Most advancements can no longer be obtained in spectator mode
  • Spawn platform now generates, even if spawnpoint is void
  • Water no longer spawns in the seal room
  • Added several new bugs!

Technical Changes

  • Added major performance improvements
  • Removed the “master” marker, instead storing the scores in a fake player
  • Changed most instances of “data merge” to “data modify”, leading to more performance improvements
  • End generation has been overhauled
  • The explosion creepers have been renamed
  • Added hidden functions for killing bosses and reverting boss kills
  • All boss bossbars are now removed upon ending a run
  • Lots of stuff I probably forgot about

Files

Roguecraft 1.3.0 - Data Pack.zip(4.59 MiB) Primary
Download
Roguecraft 1.3.0 - Resource Pack.zip(23.7 MiB) Required resource pack
Download

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Metadata

Release channel

Release

Version number

1.3.0

Loaders

Data Pack

Game versions

1.21–1.21.1

Downloads

10642

Publication date

March 4, 2025 at 7:54 PM

Publisher

MonoCode

MonoCode

Owner

Version ID

Modrinth is open source.

main@9fd0f68

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.