Changelog
This is a very small update that doesn't bring any new features, but does address two minor (theoretical) bugs that never (to the best of my knowledge) caused a problem.
#is_paused
is now set to 0 when the pack is first installed, before the time gets paused for the first time. This means that you can now 100% rely on#is_paused
(scoreboardpause_day_cycle.dummy
) to always have a value of 0 or 1.- The pack now doesn't rely on its own function tags to implement its functionality. This prevents a subtle bug where a datapack that uses the pause/resume function tags could be placed before Pause Day Cycle in the load order, so when its functions would be called the gamerules wouldn't have been set yet.
It also adds support for the supported_formats
mcmeta property, so now it's marked as supporting game versions back to 1.13. I haven't tested on 1.13, but this only uses simple commands, so I'm pretty sure it works. Let me know if it doesn't!
(and it also adds a pack.png, whoops!)
Dependencies
Files
pause_day_cycle+v1.1+mc1.13.x-1.20.x.zip(194.32 KiB) Primary
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Release channel
ReleaseVersion number
1.1Loaders
Data Pack
Game versions
1.13–1.20.4Downloads
173Publication date
February 28, 2024 at 12:08 PMPublisher
clo4
Owner