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Epic Terrain

Epic Terrain

This package was written by me through the datapack exercise. Because I was tired of vanilla terrain and I always wanted a realistic terrain that was efficient, I set out to refactor vanilla terrain.

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World Generation
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All versionsv0.2.5-Beta-1.20~1.20.4

v0.2.5-Beta-1.20~1.20.4

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Changelog

It's a beta version! I can't guarantee that updating the world to the beta or exiting the beta will be 100% safe. Make a backup!

Contents:

  • A new base layer created according to vanilla, but the previous new biomes were not added due to resetting the entire data pack.
  • A new river system with large rivers and small rivers, with a drop function, and a source.

  • New terrain generation algorithm: Linking temperature, humidity, continentality, and erosion related to the terrain to achieve more reasonable terrain.
  • Brand new coastlines: Can form eroded inlets, seas, straits, islands, and peninsulas.

Dependencies

dependency-iconAbundant Vegetationoptional
dependency-iconArboria: Biome Enhancementoptional

Files

epicterrain-v0.2.5-Beta-1.20~1.20.4.zip(47.91 KiB) Primary
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Metadata

Release channel

Beta

Version number

0.2.5

Loaders

Data Pack

Game versions

1.20–1.20.4

Downloads

556

Publication date

July 16, 2025 at 9:07 PM

Publisher

wonderfulAi_Chen

wonderfulAi_Chen

Member

Version ID

Modrinth is open source.

main@9fd0f68

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